from config import ON_SATURATION
from config import ON_COLUMN_OVERSIZING
from config import ON_COLUMN_ALPHA
-from config import FONT
+from config import LYRICS_FONT, NOTES_FONT
from config import FONT_COLOR
+import events
class Column(pygame.sprite.DirtySprite) :
+ ''' colonne utilisée pour l'affichage d'une touche du clavier de jeu.
+ '''
- def __init__(self, group, hue, rect, tone, atBorder) :
+ def __init__(self, group, index, hue, rect, tone) :
pygame.sprite.DirtySprite.__init__(self, group)
+ self.index = index
self.state = False
# nom de l'intonation
self.tone = tone
- toneName = FONT.render(tone.nom, True, FONT_COLOR)
+ toneName = NOTES_FONT.render(tone.nom, True, FONT_COLOR)
# état off : surface unie et nom de l'intonation
sur = pygame.surface.Surface(rect.size)
onLeft = rect.centerx - onWidth / 2
rectOn = pygame.Rect((onLeft, 0),
(onWidth, rect.height))
- if atBorder :
- setattr(rectOn, atBorder, getattr(rect, atBorder))
-
self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba)
w, h = rectOn.w, rectOn.h
toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
sur = self.surOn
if syllabus :
sur = sur.copy()
- renderedSyl = FONT.render(syllabus, True, FONT_COLOR)
+ rect = self.rectOn
+ renderedSyl = LYRICS_FONT.render(syllabus, True, FONT_COLOR)
sw, sh, = renderedSyl.get_size()
w, h = self.rectOn.w, self.rectOn.h
+
+ if sw > self.rectOn.w :
+ sur = pygame.transform.scale(sur, (sw, h))
+ rect = rect.inflate(sw - w, 0)
+ w = sw
+
+ screenWidth = group.dispWidth
+ if rect.left < 0 :
+ rect.left = 0
+ elif rect.right > screenWidth :
+ rect.right = screenWidth
+
sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh))
sur.blit(renderedSyl, sylRect)
self.image = sur
- self.rect = self.rectOn
+ self.rect = rect
else :
group.change_layer(self, BACKGROUND_LAYER)
self.image = self.surOff
self.rect = self.rectOff
+
self.state = state
self.dirty = 1
+ evt = pygame.event.Event(events.COLSTATECHANGE, column=self, syllabus=syllabus)
+ pygame.event.post(evt)