Implémentation de la télécommande. Implémentation d'un callback qui émule une souris...
authorpin <pin@fe552daf-6dbe-4428-90eb-1537e0879342>
Fri, 24 Jun 2011 13:00:01 +0000 (13:00 +0000)
committerpin <pin@fe552daf-6dbe-4428-90eb-1537e0879342>
Fri, 24 Jun 2011 13:00:01 +0000 (13:00 +0000)
git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@352 fe552daf-6dbe-4428-90eb-1537e0879342

src/minwii/app.py
src/minwii/widgets/home.py
src/pywiiuse/pygame_wiimouse.py

index b0e249a..87c2082 100755 (executable)
@@ -80,6 +80,9 @@ class MinWii(object):
                                                key = pygame.K_q,
                                                unicode = u'q')
                     pygame.event.post(event)
                                                key = pygame.K_q,
                                                unicode = u'q')
                     pygame.event.post(event)
+
+        elif self.screen in (SCREEN_HOME, SCREEN_INSTRUMENTS) :
+            pygame_wiimouse._full_mouse_event_cb(wt, id, wmp)
     
     def run(self) :
         "séquençage de l'affichage des écrans"
     
     def run(self) :
         "séquençage de l'affichage des écrans"
@@ -94,12 +97,12 @@ class MinWii(object):
 
         while True :
             WT.resume()
 
         while True :
             WT.resume()
+            WT.selectWiimote(self.nwiimotes - 1) # la télécommande est la souris
             self.screen = SCREEN_HOME
             exit, songFile, playMode, wiimoteIndex = \
                 self.selectSongAndOptions(songFile, playMode, wiimoteIndex)
             if exit : break
             
             self.screen = SCREEN_HOME
             exit, songFile, playMode, wiimoteIndex = \
                 self.selectSongAndOptions(songFile, playMode, wiimoteIndex)
             if exit : break
             
-            WT.selectWiimote(wiimoteIndex)
             
             self.screen = SCREEN_INSTRUMENTS
             instrumentDescription = self.selectInstrument()
             
             self.screen = SCREEN_INSTRUMENTS
             instrumentDescription = self.selectInstrument()
@@ -107,6 +110,7 @@ class MinWii(object):
                 continue
             
             self.screen = SCREEN_PLAY
                 continue
             
             self.screen = SCREEN_PLAY
+            WT.selectWiimote(wiimoteIndex)
             self.runPlayingScreen(songFile, playMode, instrumentDescription)
             WT.pause()
     
             self.runPlayingScreen(songFile, playMode, instrumentDescription)
             WT.pause()
     
index 5b34403..8a671bc 100755 (executable)
@@ -86,7 +86,7 @@ class Home(object, Table) :
         playerTable = Table()
         
         self.selectedWiimote = Group(name='selectedWiimote', value=0)
         playerTable = Table()
         
         self.selectedWiimote = Group(name='selectedWiimote', value=0)
-        for i in range(self.nwiimotes):
+        for i in range(self.nwiimotes - 1):
             r = Radio(self.selectedWiimote, i)
             playerTable.td(r)
             playerTable.td(self.createLabel(" %d " % (i+1)))
             r = Radio(self.selectedWiimote, i)
             playerTable.td(r)
             playerTable.td(self.createLabel(" %d " % (i+1)))
index 7680581..e5d506c 100755 (executable)
@@ -57,8 +57,8 @@ class wiimote_thread(Thread):
                         m = self.wiimotes[i]
                         if m[0].event == wiiuse.EVENT:
                             self.eventCallBack(self, i, m)
                         m = self.wiimotes[i]
                         if m[0].event == wiiuse.EVENT:
                             self.eventCallBack(self, i, m)
-            except :
-                pass
+            except Exception, e:
+                print e
                 
             while True:
                 try:
                 
             while True:
                 try:
@@ -107,7 +107,7 @@ class wiimote_thread(Thread):
 
 
 def _default_event_cb(self, id, wmp):
 
 
 def _default_event_cb(self, id, wmp):
-    '''Called when the library has some data for the user.'''
+    ''' default callback that emulate a one button mouse '''
     if id != self.selectedWiimoteIndex : return
     wm = wmp[0]
     pos = (wm.ir.x, wm.ir.y)
     if id != self.selectedWiimoteIndex : return
     wm = wmp[0]
     pos = (wm.ir.x, wm.ir.y)
@@ -129,6 +129,48 @@ def _default_event_cb(self, id, wmp):
                                        button = 1)
             pygame.event.post(event)
 
                                        button = 1)
             pygame.event.post(event)
 
+def _full_mouse_event_cb(self, id, wmp):
+    ''' callback that emulate a 2 buttons mouse with wheel '''
+    if id != self.selectedWiimoteIndex : return
+    wm = wmp[0]
+    pos = (wm.ir.x, wm.ir.y)
+    pygame.mouse.set_pos(pos)
+
+    eventType = None
+
+    if wm.btns :
+        button = 0
+        if wiiuse.is_just_pressed(wm, wiiuse.button['B']) :
+            button = 1
+        elif wiiuse.is_just_pressed(wm, wiiuse.button['A']) :
+            button = 2
+        elif wiiuse.is_just_pressed(wm, wiiuse.button['Up']) :
+            button = 4
+        elif wiiuse.is_just_pressed(wm, wiiuse.button['Down']) :
+            button = 5
+
+        if button :
+            event = pygame.event.Event(pygame.MOUSEBUTTONDOWN,
+                                       pos = pos,
+                                       button = button)
+            pygame.event.post(event)
+
+    if wm.btns_released :
+        button = 0
+        if wiiuse.is_released(wm, wiiuse.button['B']) :
+            button = 1
+        elif wiiuse.is_released(wm, wiiuse.button['A']) :
+            button = 2
+        elif wiiuse.is_released(wm, wiiuse.button['Up']) :
+            button = 4
+        elif wiiuse.is_released(wm, wiiuse.button['Down']) :
+            button = 5
+        
+        if button :
+            event = pygame.event.Event(pygame.MOUSEBUTTONUP,
+                                       pos = pos,
+                                       button = 1)
+            pygame.event.post(event)
 
 
 WT = None
 
 
 WT = None