bugfix : on ne testait pas correctement la touche échap.
authorpin <pin@fe552daf-6dbe-4428-90eb-1537e0879342>
Tue, 12 Jul 2011 11:27:55 +0000 (11:27 +0000)
committerpin <pin@fe552daf-6dbe-4428-90eb-1537e0879342>
Tue, 12 Jul 2011 11:27:55 +0000 (11:27 +0000)
git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@375 fe552daf-6dbe-4428-90eb-1537e0879342

src/minwii/widgets/instrumentselector.py
src/minwii/widgets/playingscreen.py

index 403f3bc..52799d0 100755 (executable)
@@ -72,9 +72,8 @@ class InstrumentSelector(pygame.sprite.LayeredDirty, EventHandlerMixin) :
 
     @event_handler(pygame.KEYDOWN)       
     def handleKeyDown(self, event) :
 
     @event_handler(pygame.KEYDOWN)       
     def handleKeyDown(self, event) :
-        if event.key == pygame.K_q or \
-            event.unicode == u'q' or \
-            pygame.K_ESCAPE:
+        if event.key in (pygame.K_q, pygame.K_ESCAPE) or \
+            event.unicode == u'q' :
             self.stop()
 
     @event_handler(pygame.MOUSEMOTION)
             self.stop()
 
     @event_handler(pygame.MOUSEMOTION)
index 6d66ace..e88047d 100755 (executable)
@@ -106,9 +106,8 @@ class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
 
     @event_handler(pygame.KEYDOWN)       
     def handleKeyDown(self, event) :
 
     @event_handler(pygame.KEYDOWN)       
     def handleKeyDown(self, event) :
-        if event.key == pygame.K_q or \
-            event.unicode == u'q' or \
-            pygame.K_ESCAPE:
+        if event.key in (pygame.K_q, pygame.K_ESCAPE) or \
+            event.unicode == u'q' :
             self.stop()
     
     @event_handler(pygame.MOUSEBUTTONDOWN)
             self.stop()
     
     @event_handler(pygame.MOUSEBUTTONDOWN)