from config import FONT
from config import FONT_COLOR
from config import FONT
from config import FONT_COLOR
+BACKGROUND_LAYER = 0
+FOREGROUND_LAYER = 1
+CURSOR_LAYER = 2
+
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
def __init__(self, synth, distinctNotes=[]) :
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
def __init__(self, synth, distinctNotes=[]) :
""" création des espaces réservés pour
afficher les colonnes.
"""
""" création des espaces réservés pour
afficher les colonnes.
"""
- ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi
- if ambitus <= 12 :
- self.keyboardLength = 8
- else :
- self.keyboardLength = 11
+ #ambitus = self.distinctNotes[-1].midi - self.distinctNotes[0].midi
+ #if ambitus <= 12 :
+ # self.keyboardLength = 8
+ #else :
+ # self.keyboardLength = 11
+ self.keyboardLength = len(self.distinctNotes)
screen = pygame.display.get_surface()
screen = pygame.display.get_surface()
hue = FIRST_HUE - hueStep * i
tone = self.distinctNotes[i]
c = Column(self, hue, rect, tone)
hue = FIRST_HUE - hueStep * i
tone = self.distinctNotes[i]
c = Column(self, hue, rect, tone)
+ self.add(c, layer=BACKGROUND_LAYER)
- self.cursor = WarpingCursor(blinkMode=False)
- self.add(self.cursor, layer=2)
+ self.cursor = WarpingCursor(blinkMode=True)
+ self.add(self.cursor, layer=CURSOR_LAYER)
def run(self):
self._running = True
def run(self):
self._running = True
def handleKeyDown(self, event) :
if event.key == pygame.K_q:
self._running = False
def handleKeyDown(self, event) :
if event.key == pygame.K_q:
self._running = False
-
-
- @event_handler(pygame.MOUSEMOTION)
- def handleMouseMotion(self, event) :
- pass
class PlayingScreen(_PlayingScreenBase) :
class PlayingScreen(_PlayingScreenBase) :
class SongPlayingScreen(_PlayingScreenBase) :
class SongPlayingScreen(_PlayingScreenBase) :
- def __init__(self, song) :
- super(SongPlayingScreen, self).__init__(song.distinctNotes)
+ def __init__(self, synth, song) :
+ super(SongPlayingScreen, self).__init__(synth, song.distinctNotes)
+ @event_handler(events.NOTEON)
+ def noteon(self, evt) :
+ tone = evt.tone
+ self.synth.noteon(0, tone.midi, 64)
+
+ @event_handler(events.NOTEOFF)
+ def noteoff(self, evt) :
+ tone = evt.tone
+ self.synth.noteoff(0, tone.midi)
+
+
class Column(pygame.sprite.DirtySprite, EventHandlerMixin) :
class Column(pygame.sprite.DirtySprite, EventHandlerMixin) :
def update(self, state) :
group = self.groups()[0]
if state :
def update(self, state) :
group = self.groups()[0]
if state :
- group.change_layer(self, 1)
+ group.change_layer(self, FOREGROUND_LAYER)
self.image = self.stateOn
self.rect = self.rectOn
else :
self.image = self.stateOn
self.rect = self.rectOn
else :
- group.change_layer(self, 0)
+ group.change_layer(self, BACKGROUND_LAYER)
self.image = self.stateOff
self.rect = self.rectOff
self.image = self.stateOff
self.rect = self.rectOff