- # boutons jouer / quitter
- self.tr()
- self.quitButton = Button(self.createLabel("Quitter"))
- self.td(self.quitButton)
- self.playButton = Button(self.createLabel("Jouer"), disabled=True)
- self.td(self.playButton,colspan=3)
+# self.tr()
+# self.songTitle = self.createLabel(u' ')
+# self.td(self.songTitle, colspan=2, style = STYLE)
+#
+# # choix du niveau
+# self.tr()
+# self.td(self.createLabel("Niveau :"))
+# self.modeSelect = Select('NORMAL')
+# for k, caption in PLAYING_MODES :
+# self.modeSelect.add(self.createLabel(caption), k)
+# self.td(self.modeSelect,colspan=3)
+#
+# #self.tr()
+# #self.td(Spacer(*self.spaceSize))
+#
+# # choix des wiimotes
+# self.tr()
+# self.td(self.createLabel("Wiimote :", self.font))
+# playerTable = Table()
+#
+# self.selectedWiimote = Group(name='selectedWiimote', value=0)
+# for i in range(self.nwiimotes):
+# r = Radio(self.selectedWiimote, i)
+# playerTable.td(r)
+# playerTable.td(self.createLabel(" %d " % (i+1)))
+# self.td(playerTable,colspan = 3)
+#
+# #self.tr()
+# #self.td(Spacer(*self.spaceSize))
+#
+# # boutons jouer / quitter
+# self.tr()
+# self.quitButton = Button(self.createLabel("Quitter"))
+# self.td(self.quitButton)
+# self.playButton = Button(self.createLabel("Jouer"), disabled=True)
+# self.td(self.playButton,colspan=3)