pygame.display.flip()
pygame.mouse.set_visible(False)
while self._running :
pygame.display.flip()
pygame.mouse.set_visible(False)
while self._running :
- EventDispatcher.dispatchEvents()
- dirty = self.draw(pygame.display.get_surface())
- pygame.display.update(dirty)
- clock.tick(FRAMERATE)
+ try :
+ EventDispatcher.dispatchEvents()
+ dirty = self.draw(pygame.display.get_surface())
+ pygame.display.update(dirty)
+ clock.tick(FRAMERATE)
+ except KeyboardInterrupt :
+ self.stop()
+ raise
def stop(self) :
self._running = False
def stop(self) :
self._running = False
pygame.display.flip()
pygame.mouse.set_visible(False)
while self._running :
pygame.display.flip()
pygame.mouse.set_visible(False)
while self._running :
- EventDispatcher.dispatchEvents()
- self.kinectRgb.update()
- dirty = self.draw(pygame.display.get_surface())
- pygame.display.update(dirty)
- clock.tick(FRAMERATE)
+ try :
+ EventDispatcher.dispatchEvents()
+ self.kinectRgb.update()
+ dirty = self.draw(pygame.display.get_surface())
+ pygame.display.update(dirty)
+ clock.tick(FRAMERATE)
+ except KeyboardInterrupt :
+ self.stop()
+ raise
def stop(self) :
self._running = False
def stop(self) :
self._running = False