Ajout de listeners sur les colonnes.
authorpin <pin@fe552daf-6dbe-4428-90eb-1537e0879342>
Tue, 23 Feb 2010 15:42:11 +0000 (15:42 +0000)
committerpin <pin@fe552daf-6dbe-4428-90eb-1537e0879342>
Tue, 23 Feb 2010 15:42:11 +0000 (15:42 +0000)
Refection du curseur avec ombrage.

git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@55 fe552daf-6dbe-4428-90eb-1537e0879342

17 files changed:
src/app/eventutils.py
src/app/minwii.py
src/app/start.py
src/app/widgets/cursors.py
src/app/widgets/data/black/0.png
src/app/widgets/data/black/1.png
src/app/widgets/data/black/10.png
src/app/widgets/data/black/2.png
src/app/widgets/data/black/3.png
src/app/widgets/data/black/4.png
src/app/widgets/data/black/5.png
src/app/widgets/data/black/6.png
src/app/widgets/data/black/7.png
src/app/widgets/data/black/8.png
src/app/widgets/data/black/9.png
src/app/widgets/data/black/flash.png
src/app/widgets/playingscreen.py

index 1741579..a89509b 100755 (executable)
@@ -28,6 +28,7 @@ $URL$
 """
 import types
 import pygame
 """
 import types
 import pygame
+from StringIO import StringIO
 
 class _EventDispatcher :
     def __init__(self) :
 
 class _EventDispatcher :
     def __init__(self) :
@@ -45,6 +46,18 @@ class _EventDispatcher :
             listeners = self.registry.get(event.type, [])
             for listener in listeners :
                 listener(event)
             listeners = self.registry.get(event.type, [])
             for listener in listeners :
                 listener(event)
+    
+    def __repr__(self) :
+        out = StringIO()
+        keys = self.registry.keys()
+        keys.sort()
+        for k in keys :
+            print >> out, "event", k
+            for listener in self.registry[k] :
+                print >> out, listener.__name__
+        out.seek(0)
+        return out.read()
+        
 
 EventDispatcher = _EventDispatcher()
 
 
 EventDispatcher = _EventDispatcher()
 
@@ -64,8 +77,6 @@ class EventInitializer(type):
                 if isinstance(v, types.FunctionType) and hasattr(v, '__islistener__') :
                     listener = getattr(self, k)
                     EventDispatcher.addEventListener(v.__eventtype__, listener)
                 if isinstance(v, types.FunctionType) and hasattr(v, '__islistener__') :
                     listener = getattr(self, k)
                     EventDispatcher.addEventListener(v.__eventtype__, listener)
-                    del v.__islistener__
-                    del v.__eventtype__
         
         def ctor(self, *args, **kw) :
             init_listeners(self)
         
         def ctor(self, *args, **kw) :
             init_listeners(self)
index a3292f0..6e29cd9 100755 (executable)
@@ -6,15 +6,13 @@ $Id$
 $URL$
 """
 
 $URL$
 """
 
-from pgu.gui import Desktop
-from pgu.gui import QUIT
+#from pgu.gui import Desktop
+#from pgu.gui import QUIT
 from widgets.home import Home
 from widgets.playingscreen import _PlayingScreenBase, SongPlayingScreenTest
 
 from widgets.home import Home
 from widgets.playingscreen import _PlayingScreenBase, SongPlayingScreenTest
 
-class MinWii(Desktop):
+class MinWii(object):
     
     def __init__(self) :
     
     def __init__(self) :
-        Desktop.__init__(self)
-        import pygame
         playingScreen = SongPlayingScreenTest()
         playingScreen.run()
         playingScreen = SongPlayingScreenTest()
         playingScreen.run()
index 02db7ce..8c7a009 100755 (executable)
@@ -12,8 +12,9 @@ def main() :
     from minwii import MinWii
     
     pygame.init()
     from minwii import MinWii
     
     pygame.init()
-    modeResolution = (1024,768)
-    window = pygame.display.set_mode(modeResolution, pygame.FULLSCREEN)
+    #modeResolution = (1024,768)
+    modeResolution = (600,480)
+    window = pygame.display.set_mode(modeResolution)#, pygame.FULLSCREEN)
     MinWii()
     # from gui.PGUConfiguration import PGUConfiguration
     # pygame.init()
     MinWii()
     # from gui.PGUConfiguration import PGUConfiguration
     # pygame.init()
index 3ac9c43..863b757 100755 (executable)
@@ -9,9 +9,8 @@ $URL$
 import pygame
 import os
 from eventutils import EventHandlerMixin, event_handler
 import pygame
 import os
 from eventutils import EventHandlerMixin, event_handler
+from events import TIMEOUT
 from itertools import cycle
 from itertools import cycle
-from pygame.locals import USEREVENT
-TIMEOUT = USEREVENT + 1
 
 class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin):
     '''
 
 class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin):
     '''
@@ -28,7 +27,7 @@ class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin):
         return basePath, images
 
     
         return basePath, images
 
     
-    def __init__(self, theme='black', duration=75, blink=True):
+    def __init__(self, theme='black', duration=50, blinkMode=True):
         pygame.sprite.Sprite.__init__(self)
         pygame.mouse.set_visible(False)
         imagesPath, images = WarpingCursor._get_theme_images(theme)
         pygame.sprite.Sprite.__init__(self)
         pygame.mouse.set_visible(False)
         imagesPath, images = WarpingCursor._get_theme_images(theme)
@@ -49,15 +48,16 @@ class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin):
         self.duration = duration
         
         self.image = self.images[0]
         self.duration = duration
         
         self.image = self.images[0]
-        self.rect = pygame.Rect((0,0), (self.width, self.height))
+        self.rect = pygame.Rect((-self.width/2,-self.height/2), (self.width, self.height))
         
         
-        self.blink = blink
-        if blink :
-            self._startBlink()
+        self.blinkMode = blinkMode
+        self._startBlink()
             
     def _startBlink(self) :
             
     def _startBlink(self) :
-        pygame.time.set_timer(TIMEOUT, self.duration)
-        self.iterator = self.iterImages()
+        if self.blinkMode :
+            self._blinking = True
+            pygame.time.set_timer(TIMEOUT, self.duration)
+            self.iterator = self.iterImages()
     
     def iterImages(self) :
         for img in cycle(self.images) :
     
     def iterImages(self) :
         for img in cycle(self.images) :
@@ -65,22 +65,22 @@ class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin):
     
     @event_handler(TIMEOUT)
     def loadNext(self, event) :
     
     @event_handler(TIMEOUT)
     def loadNext(self, event) :
-        if self.blink :
+        if self._blinking :
             self.image = self.iterator.next()
     
     @event_handler(pygame.MOUSEBUTTONDOWN)
     def flashOn(self, event) :
             self.image = self.iterator.next()
     
     @event_handler(pygame.MOUSEBUTTONDOWN)
     def flashOn(self, event) :
-        self.blink=False
+        self._blinking = False
         self.image = self.flashImage
 
     @event_handler(pygame.MOUSEBUTTONUP)
     def flashOff(self, event) :
         self.image = self.flashImage
 
     @event_handler(pygame.MOUSEBUTTONUP)
     def flashOff(self, event) :
-        self.blink = True
-        self.loadNext(event)
+        if self.blinkMode :
+            self._blinking = True
+            self.loadNext(event)
+        else :
+            self.image = self.images[0]
     
     @event_handler(pygame.MOUSEMOTION)
     def move(self, event) :
     
     @event_handler(pygame.MOUSEMOTION)
     def move(self, event) :
-        x, y = event.rel
-        self.rect.centerx += x
-        self.rect.centery += y
-        #self.rect.move_ip(*rel)
+        self.rect.move_ip(event.rel)
index d676349..526d289 100755 (executable)
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index 7703e89..b8fce1a 100755 (executable)
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index 6c85004..099c363 100755 (executable)
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index 9eec08e..5e58215 100755 (executable)
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index ce93f45..ada3be9 100755 (executable)
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index 7c9d191..d3642da 100755 (executable)
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index 34b149d..0821648 100755 (executable)
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index d118680..1349fdc 100755 (executable)
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index 68ec2dd..6ca0d90 100755 (executable)
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index c938fe9..59b87ce 100755 (executable)
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index e5e4f09..ea719da 100755 (executable)
Binary files a/src/app/widgets/data/black/9.png and b/src/app/widgets/data/black/9.png differ
index 412cbce..6dedec2 100644 (file)
Binary files a/src/app/widgets/data/black/flash.png and b/src/app/widgets/data/black/flash.png differ
index 146e549..0c5e2a4 100755 (executable)
@@ -80,7 +80,7 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) :
             self.add(c)
     
     def _initCursor(self) :
             self.add(c)
     
     def _initCursor(self) :
-        self.cursor = WarpingCursor()
+        self.cursor = WarpingCursor(blinkMode=True)
         self.add(self.cursor)
         
         
         self.add(self.cursor)
         
         
@@ -129,7 +129,7 @@ class SongPlayingScreenTest(_PlayingScreenBase) :
         super(SongPlayingScreenTest, self).__init__([o])
     
 
         super(SongPlayingScreenTest, self).__init__([o])
     
 
-class Column(pygame.sprite.Sprite) :
+class Column(pygame.sprite.Sprite, EventHandlerMixin) :
     
     def __init__(self, hue, rect) :
         pygame.sprite.Sprite.__init__(self)
     
     def __init__(self, hue, rect) :
         pygame.sprite.Sprite.__init__(self)
@@ -155,6 +155,15 @@ class Column(pygame.sprite.Sprite) :
         else :
             self.image = self.stateOff
             self.rect = self.rectOff
         else :
             self.image = self.stateOff
             self.rect = self.rectOff
+    
+    @event_handler(pygame.MOUSEBUTTONDOWN)
+    def onMouseDown(self, event) :
+        if self.rect.collidepoint(*event.pos) :
+            self.update(True)
+
+    @event_handler(pygame.MOUSEBUTTONUP)
+    def onMouseUp(self, event) :
+        self.update(False)
         
 def hls_to_rgba_8bits(h, l, s) :
     #convert to rgb ranging from 0 to 255
         
 def hls_to_rgba_8bits(h, l, s) :
     #convert to rgb ranging from 0 to 255