import os.path
_here = os.path.abspath(__file__).split(os.path.sep)[:-1]
import os.path
_here = os.path.abspath(__file__).split(os.path.sep)[:-1]
+if _here[-2].endswith('.exe') or _here[-2].endswith('*.zip') :
+ _here.pop(-2)
+
def _computePath(path) :
path = path.split('/')
path = _here + path
def _computePath(path) :
path = path.split('/')
path = _here + path
+pygamedir = os.path.split(pygame.base.__file__)[0]
+default_font_file = os.path.join(pygamedir, pygame.font.get_default_font())
ON_COLUMN_ALPHA = 1
font_file = _computePath('fonts/Arial Unicode.ttf')
NOTES_FONT = pygame.font.Font(font_file, 50)
ON_COLUMN_ALPHA = 1
font_file = _computePath('fonts/Arial Unicode.ttf')
NOTES_FONT = pygame.font.Font(font_file, 50)
-LYRICS_FONT = pygame.font.Font(None, 80)
+LYRICS_FONT = pygame.font.Font(default_font_file, 80)
FONT_COLOR = (0,0,0)
MIDI_VELOCITY_RANGE = (64, 127)
MIDI_PAN_RANGE = (32, 96)
FONT_COLOR = (0,0,0)
MIDI_VELOCITY_RANGE = (64, 127)
MIDI_PAN_RANGE = (32, 96)
- i['octave'] = i.get('octave', 0)
\ No newline at end of file
+ i['octave'] = i.get('octave', 0)