from pgu.gui import FileDialog
import pgu.gui.basic as basic
import pgu.gui.input as input
from pgu.gui import FileDialog
import pgu.gui.basic as basic
import pgu.gui.input as input
self.body.tr()
self.body.td(self.list, colspan=4, style=td_style)
self.list.connect(CHANGE, self._item_select_changed_, None)
self.body.tr()
self.body.td(self.list, colspan=4, style=td_style)
self.list.connect(CHANGE, self._item_select_changed_, None)
+ self.list.connect(CLICK, self._check_dbl_click_, None)
+ self._last_time_click = pygame.time.get_ticks()
self.button_ok.connect(CLICK, self._button_okay_clicked_, None)
self.body.tr()
self.body.td(basic.Label("Fichier"), style=td_style, align=-1)
self.button_ok.connect(CLICK, self._button_okay_clicked_, None)
self.body.tr()
self.body.td(basic.Label("Fichier"), style=td_style, align=-1)
self._current_sort = arg
self.list.clear()
self._list_dir_()
self._current_sort = arg
self.list.clear()
self._list_dir_()
+
+ def _check_dbl_click_(self, arg) :
+ if pygame.time.get_ticks() - self._last_time_click < 300 :
+ self._button_okay_clicked_(None)
+ else :
+ self._last_time_click = pygame.time.get_ticks()
+
# utils
from unicodedata import decomposition
# utils
from unicodedata import decomposition