Arrêt du synthé comme il faut lorsqu'on quitte la fenêtre de jeu.
authorpin <pin@fe552daf-6dbe-4428-90eb-1537e0879342>
Fri, 19 Mar 2010 14:54:56 +0000 (14:54 +0000)
committerpin <pin@fe552daf-6dbe-4428-90eb-1537e0879342>
Fri, 19 Mar 2010 14:54:56 +0000 (14:54 +0000)
git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@99 fe552daf-6dbe-4428-90eb-1537e0879342

src/app/widgets/playingscreen.py

index 975f401..f5cbdb6 100755 (executable)
@@ -95,14 +95,17 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
             dirty = self.draw(pygame.display.get_surface())
             pygame.display.update(dirty)
             clock.tick(FRAMERATE)
             dirty = self.draw(pygame.display.get_surface())
             pygame.display.update(dirty)
             clock.tick(FRAMERATE)
-
+    
+    def stop(self) :
+        self._running = False
+        self.synth.system_reset()
         pygame.mouse.set_visible(True)
         self.cursor._stopBlink()
 
     @event_handler(pygame.KEYDOWN)       
     def handleKeyDown(self, event) :
         if event.key == pygame.K_q:
         pygame.mouse.set_visible(True)
         self.cursor._stopBlink()
 
     @event_handler(pygame.KEYDOWN)       
     def handleKeyDown(self, event) :
         if event.key == pygame.K_q:
-            self._running = False
+            self.stop()
     
     @event_handler(pygame.MOUSEBUTTONDOWN)
     def onMouseDown(self, event) :
     
     @event_handler(pygame.MOUSEBUTTONDOWN)
     def onMouseDown(self, event) :
@@ -215,9 +218,14 @@ class SongPlayingScreen(_PlayingScreenBase) :
     @event_handler(events.NOTEEND)
     def clearTimeOutAndDisplayNext(self, evt) : 
         pygame.time.set_timer(evt.type, 0)
     @event_handler(events.NOTEEND)
     def clearTimeOutAndDisplayNext(self, evt) : 
         pygame.time.set_timer(evt.type, 0)
+        self.synth.noteoff(0, self.currentNote.midi)
         self.displayNext()
     
     @staticmethod
     def setNoteTimeout(delay) :
         pygame.time.set_timer(events.NOTEEND, delay)
         self.displayNext()
     
     @staticmethod
     def setNoteTimeout(delay) :
         pygame.time.set_timer(events.NOTEEND, delay)
+    
+    def stop(self) :
+        pygame.time.set_timer(events.NOTEEND, 0)
+        super(SongPlayingScreen, self).stop()