class MinWii(object):
def __init__(self) :
class MinWii(object):
def __init__(self) :
- #app = Desktop()
- #synth = Synth()
+ app = Desktop()
+ synth = Synth()
- #home = Home(songPath=SONG_FILE_PATH)
- #home.connect(QUIT, app.quit)
- #app.run(home)
- #app.close(home)
+ home = Home(songPath=SONG_FILE_PATH)
+ home.connect(QUIT, app.quit)
+ app.run(home)
+ app.close(home)
selector = InstrumentSelector()
selector.run()
selector.stop()
pygame.event.clear()
EventDispatcher.reset()
selector = InstrumentSelector()
selector.run()
selector.stop()
pygame.event.clear()
EventDispatcher.reset()
song = musicXml2Song(home.songFile, printNotes=True)
synth.program_select(0, 0, 0)
song = musicXml2Song(home.songFile, printNotes=True)
synth.program_select(0, 0, 0)
self._inflatedTile = tile
self._inflatedTile = tile
+ @event_handler(pygame.MOUSEBUTTONDOWN)
+ def selectInstrument(self, event) :
+ for tile in reversed(self.sprites()[:-1]) :
+ if tile.rect.collidepoint(*event.pos) :
+ self.selectedInstrument = tile
+ self.stop()
+ break