import pygame
import os.path
import pygame
import os.path
+
+_here = os.path.abspath(__file__).split(os.path.sep)[:-1]
+def _computePath(path) :
+ path = path.split('/')
+ path = _here + path
+ path = os.path.abspath(os.path.sep.join(path))
+ return path
+
+
ON_SATURATION = 1
ON_COLUMN_OVERSIZING = 2
ON_COLUMN_ALPHA = 1
ON_SATURATION = 1
ON_COLUMN_OVERSIZING = 2
ON_COLUMN_ALPHA = 1
-FONT = pygame.font.Font(None, 80)
+font_file = _computePath('fonts/Arial Unicode.ttf')
+FONT = pygame.font.Font(font_file, 50)
FONT_COLOR = (0,0,0)
DEFAULT_MIDI_VELOCITY = 96
FONT_COLOR = (0,0,0)
DEFAULT_MIDI_VELOCITY = 96
-SONG_FILE_PATH = '../../chansons'
+SONG_FILE_PATH = _computePath('../../chansons')
INSTRUMENTS = (
{'name' : 'accordeon',
INSTRUMENTS = (
{'name' : 'accordeon',
-
-# cuisine : ne pas modifier
-_here = os.path.abspath(__file__).split(os.path.sep)[:-1]
-SONG_FILE_PATH = SONG_FILE_PATH.split('/')
-SONG_FILE_PATH = _here + SONG_FILE_PATH
-SONG_FILE_PATH = os.path.abspath(os.path.sep.join(SONG_FILE_PATH))
-
-
def name(self) :
name = '%s%d' % (self.step, self.octave)
if self.alter < 0 :
def name(self) :
name = '%s%d' % (self.step, self.octave)
if self.alter < 0 :
else :
alterext = '#'
name = '%s%s' % (name, abs(self.alter) * alterext)
else :
alterext = '#'
name = '%s%s' % (name, abs(self.alter) * alterext)
def nom(self) :
name = FR_NOTES[self.step]
if self.alter < 0 :
def nom(self) :
name = FR_NOTES[self.step]
if self.alter < 0 :
- alterext = '#'
- name = '%s%s' % (name, abs(self.alter) * alterext)
+ alterext = u'#'
+ name = u'%s%s' % (name, abs(self.alter) * alterext)